Run campaigns in a mythology nobody has seen before. 100+ unique creatures with stats, weaknesses, lore, and encounter hooks. Ready for any tabletop system.
No dragons from the Monster Manual. No orcs from Tolkien. The Codex of Infinity gives you creatures that make your players say "what IS that?" — because they genuinely don't know.
Each entity has: name, domain, rarity, powers, weakness, magic affinity, chakra, aura, habitat, temperament, and a description that doubles as read-aloud text. All 32 fields per creature.
The Lamb with Teeth. Screaming Silence. The Woman with Woven Silences. These aren't reskinned goblins — they're creatures built from emotional physics and paradox logic.
Fire + Water = Steam Forging. Light + Darkness = Twilight Weaving. Your wizard players get an entirely new crafting system. 28 hybrid magics with rules and costs.
Replace or supplement standard alignment with chakra alignment. Each creature and NPC resonates with 1-2 of 14 energy centers, giving mechanical and narrative hooks.
100+ runes across 5 families: Protection, Dual (curse+blessing), Dream, Monster, Poetry. Each rune is a single-use spell with activation conditions and side effects.
Material, Dream, Chaos, Light, Astral, Shadow, Inverse. Each plane has different physics, magic rules, and inhabitants. Perfect for high-level planar adventures.
A village hears a bell that hasn't been struck yet. It will ring 47 years from now — but the sound arrived today. The players must find The Broken Bell, understand why time is fracturing around it, and decide: repair it (preserve the timeline) or shatter it (rewrite 47 years of future history).
An ancient battlefield where two armies fell asleep mid-battle is showing signs of stirring. If they wake, the war resumes — in a modern world that built a city on top of them. Players must find a way to offer peace to both sides before the armies of a forgotten age level a metropolitan area.
Someone — or something — is erasing belief in Iorvek, the monster that exists only because people believe in it. If it's forgotten, it dies. But Iorvek is fighting back, implanting memories of itself in the dreams of every sentient being. The players are hired to stop the memory implants — but should they? Is killing a consciousness through forgetting murder?
The Queen of the Frozen Tear has an armory of weapons made from crystallized grief. A warlord wants to steal them. The players are hired to protect the armory — but defending it requires making Ethra'Mira cry, because her tears are the only thing that can repair the locks. How do you make an immortal grieve on command?
Stat blocks adaptable. CR ratings derivable from rarity + powers.
Three-action economy fits perfectly with power lists.
Descriptions serve as moves. Weaknesses = GM moves.
Each entity's temperament + powers = aspects. Weakness = trouble.
Anomalies and cosmic entities fit horror perfectly.
32 data fields per entity. Adapt to anything.
Free preview includes 15 entities with full stats. Or get the Creator Pack for 500 creatures and the complete magic system.